CBSE Class 9 Computer Applications Question 6 of 35

Scratch Programming I — Question 3

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Question 3

Using drawing commands, carefully design a script to draw the adjacent figure on the stage.

Using drawing commands, carefully design a script to draw this figure on the stage. Scratch Programming I, Computer Applications Code 165 Sumita Arora Solutions CBSE Class 9.
Answer

Below is the scratch script to draw the house on the stage:

Using drawing commands, carefully design a script to draw this figure on the stage. Scratch Programming I, Computer Applications Code 165 Sumita Arora Solutions CBSE Class 9.